Press Mentions

Killing Time at Lightspeed: Enhanced Edition

"It simultaneously tackles the extremely personal and the tremendously impersonal nature of online communication: you can see the full range of emotions your friends experience, but you can’t attend their weddings, meet their children, offer them anything but words on a screen."
- James O'Connor, ZAM

"It’s clever for all sorts of reasons, but the most smart aspect is its recognition of your passivity in the role of a visual novel player, and making that the most crucial part of the story is telling."
- John Walker, RockPaperShotgun

"...a fascinating commentary on the pervasiveness of social media and technology in our everyday lives, smartly told through a simulated social media interface that pulls you into a unique text adventure experience."
- Matt Litten, VGBlogger

"How the game weaves its narrative against the role of technology, namely social media, in modern society is really rather remarkable"
- Joe Donnelly, RockPaperShotgun

I told a lot of folks about the game and they all were like "woah"
- Zoe Quinn, The Tingler

Video Playthrough by "nichtsmeister"

Killing Time at Lightspeed

"I felt a sense of growing despair each time I hit the “refresh” button... Killing Time at Lightspeed is, more than anything else, a timely game about technology and the role of social media not just in the future that developer Gritfish has created but in our present reality as well. "
- Javy Gwaltney, Paste Magazine

"Discomfort with social change transforms into empathy and a new, more inclusive definition of normal...It's a fascinating look at how culture can evolve around contentious issues"
- Laura Hudson, Boing Boing

"...Killing Time At Lightspeed is the first game I’ve seen where the agency you have only affects what you know about the world, not what happens to it."
- Michael McConnell, Macgasm

"When a character posts "hey, check out this video" I want to be able to watch it. I want to read the articles in the news feed, no matter how inane, not just the headlines... I understand why there isn't more content, but damn I really wish there was!"
- The Slow Gamer, gameskinny

"One aspect of life that I don't think much sci-fi could have imagined is the prevalence and sheer strangeness of social media. Killing Time at Lightspeed... takes a stab at fixing that problem."
- Jake Muncy, Wired

"I've yet to play a game that deals with the power of social media in as profound a way as the text adventure Killing Time at Lightspeed."
- Javy Gwaltney, Kill Screen

"KTAL interests me as a game because of the way it has not only created an enjoyable game, but it seems to be an intelligently crafted piece of literature as well. It is aware of its context, and knows the medium it has mimicked with an ironic intimacy."
- Cal K. Rool, Kotaku

"The themes in the game operate as a metaphor for the tumultuous period in which it was created, which is great, I love it. This game will live on as window into the struggles of this time, which is all too rare in subject matter tackled by games."
- Adam Carr, Linebreak Collective

"These stories mirror so many of all those things we are already dealing with, just magnified or under a slightly different guise. And like good science fiction should, they make you think."
- Thomas Faust, IndieGames.com

Interview on Press Start

Mallow Drops

"It's an easy-to-understand game that's hard to put down once you get started."
- Brian Crecente, Polygon

"The themes in the game operate as a metaphor for the tumultuous period in which it was created, which is great, I love it. This game will live on as window into the struggles of this time, which is all too rare in subject matter tackled by games."
- Adam Carr, Linebreak Collective

My preview was very short, but the short time I had, I only wanted to play it more.
- Brett Hale, MKAU Gaming Australia

One of the most striking things about Mallow Drops was how intuitive it was. After only a few minutes with the game it’s easy to learn how it all works, and you find yourself moving through the levels with ease. That is, until the difficulty is raised ever so slightly, keeping you guessing and thinking.
- Ben Pfarrer, Aussie Geek

"...a deceptively cutesy puzzle game that’s a lot more complicated than it seems..."
- Nick Hudson, Savegame

"I had a lot of fun with adorable Aussie-made puzzler Mallow Drops."
- Michelle Starr, CNET